We had a fair amount of response in the poll, so here is the rumored Q&A post! Any questions you have about graphics, ask away and hopefully someone can help you out. Makers can also make a comment and people can ask them questions specifically - I'll set mine up, feel free to follow that example - and I'll link individual makers as well as question threads in the post when I'm around to edit.
The Request Fest is still open until Sunday evening, so get those requests and fills in.
goodbyebird's question thread
timetobegin's question thread
geckoholic's question thread
hsapiens's question thread
~~~
Who's your most inspirational icon makers?
How do you organize your icon folders?
What are your favorite textures to use?
compressing your icons? (file size too big, smart objects)
goodbyebird's question thread
Date: 2014-06-06 06:06 pm (UTC)Hi, I'm Margareth and I post at
Re: goodbyebird's question thread
Date: 2014-06-06 08:22 pm (UTC)eg.
Re: goodbyebird's question thread
Date: 2014-06-06 08:27 pm (UTC)Could be I used the copy+paste+gaussian blur to shit+set to soft light to boost colors and glow, it's a pretty standard move.
Re: goodbyebird's question thread
Date: 2014-06-07 10:45 am (UTC)base
vibrance 93%
a little fiddling with reds and greens in selective coloring
pandavirus texture set to soft light 28%
vibrance 35%
soft light blobs to light up Deadpool
I was snoozing a bit. to bring out some colors from the sea, this texture on overlay 30%, blurring parts that stood out too much.
lit up deadpool a bit more wit another soft light layer and vibrance +100
copy+merged it all, gaussian blurred and set to soft light
and that's kind of the glowy look you were looking for? idk. I was bored and it didn't seem right for the cap, so I turned the last c+m soft light layer to color 83%
now it's properly bleak for somebody stuck in a boat in the middle of the ocean :D but still snooze, so textures! screen 100%
but more bleakness! and more colors! tossed this texture on at soft light 100, slid the layer underneath the previous texture.
a couple more light blobs on Deadpool set to soft light and we're set.
timetobegin's question thread
Date: 2014-06-06 08:16 pm (UTC)hi I'm tash and i post at
Re: timetobegin's question thread
Date: 2014-06-07 06:29 am (UTC)It's got perfect light, coloring, contrast - everything, really. So if you wanna reveal any secrets as to how you pulled that off, do tell.
Re: timetobegin's question thread
Date: 2014-06-07 06:30 am (UTC)Mostly i just kept going and going and going which is something i don't usually have the patience for
Re: timetobegin's question thread
Date: 2014-06-07 07:52 am (UTC)Re: timetobegin's question thread
Date: 2014-06-07 07:58 am (UTC)Re: timetobegin's question thread
Date: 2014-06-07 10:47 am (UTC)Who's your most inspirational icon makers?
Date: 2014-06-06 08:31 pm (UTC)Re: Who's your most inspirational icon makers?
Date: 2014-06-07 07:46 am (UTC)If there's one place I go to for crop-porn, then this is that place. oviedo also does extremely well in choosing caps that convey a great deal of information/emotion.
Absolutely love how the icons continue to push the envelope, and you never know what you're going to get when a new post comes up - except for amazingness that is.
Amazing cropping and compositions, superb text, and I absolutely love the vintage feel to all her work. Also she's been making stellar stuff from the horrendous cam rip of CA2, which is nothing short of sorcery, no?
The one that always tells me to try harder with my comics icons. You can give it just as much depth as rl sources even if it's drawn on a page.
organizing finished icons
Date: 2014-06-06 09:13 pm (UTC)For my edits I save my in-progress work as a .psd (in case PS crashes) and then make a .png, but now I have double files for almost everything. I'll delete most .psd files except for complex ones I want to reference later, but do you have tips for this kind of situation, like which/how many .psd files to keep?
I'm sure these questions are kind of boring, but clutter activates the "delete everything and start over" part of my brain, which is why I have only three surviving icons from my editing days on LJ. Any tips you have would be wonderful. Thanks!
Re: organizing finished icons
Date: 2014-06-07 06:36 am (UTC)I never browse my icon folder (unlike my inspirations folder, which I look at quite often), it just sits there. My icon community is what functions as more of a gallery for me, and there everything is tagged and the posting date is there, so. That's all I need really :)
Totally get what you mean by clutter and Delete Everything tendencies. When a batch starts reaching thirty or more, my brain gets frazzled by the whole thing and I really need to get it posted so my current folder gets cleared out. If you're not maintaining a community, I'd recommend it.
As for PSDs, I'm now in the habit of saving them more often than not, as my memory is beyond terrible. I drop that in a separate folder, still organized by fandom and whatever else I named the icon. A couple-three times a year I root through it and delete the ones I deem less than impressive. It still amounts to quite a few PSDs tho. If it bothers you, you could try organizing them by technique? Like muted, saturated, complex, textures, etc? And maybe by year, as your methods will change as you go on.
Re: organizing finished icons
Date: 2014-06-07 08:40 pm (UTC)This sounds like very good advice, thank you! I've hesitated to make a separate community for graphics, but I'll think on it a bit more. I haven't considered putting PSDs in a separate folder, but I'll try that and see if I feel the need to organize by technique also.
Re: organizing finished icons
Date: 2014-06-08 01:03 pm (UTC)Re: organizing finished icons
Date: 2014-06-08 06:02 pm (UTC)Re: organizing finished icons
Date: 2014-06-08 01:59 pm (UTC)I also name the files in a (mostly) consistent way. Usually, it's character name first and descriptive text second. If I think it's a fandom I'll do only a few icons in (and thus probably forget the character name too easily), I'll preface the file name with a fandom abbreviation. I have to do that, too, with common names. "Sam" is pan-fandom, for example.
I second the use of a community. I was hesitant to start one myself because I rarely post anything in my personal journal, it seemed ridiculous to have TWO journals, and it seemed...like a formal setting up of a shop? As if I were an icon "merchant" plugging my wares rather than a fan having a bit of fun.
But I found that people are far more comfortable friending/joining/whatevering a community than a personal journal. It kept my fandom life more separate from my personal life (which I wanted), and it meant I had a better gauge of how many people actually wanted to see icons I made.
I use my LJ Scrapbook (ptooi!) to organize my finished icons by fandom and my LJ comm to see development over time. (Or how long I've been in a rut but this is about the positives, right?) It's not the right answer for everyone but I found it had all the positives and none of the negatives.
(As a bonus, when I was having a hard time in choosing layouts, it meant I got to have TWO layouts!)
Re: organizing finished icons
Date: 2014-06-08 06:06 pm (UTC)I've started setting up a community, and I'll see how I fare with it. I like the idea of using it to plug my icon merchant wares, though :)
textures
Date: 2014-06-07 05:43 am (UTC)compressing your icons?
Date: 2014-06-07 12:11 pm (UTC)(I'm working with photoshop on a mac)
Re: compressing your icons?
Date: 2014-06-07 12:14 pm (UTC)Could you maybe upload one of your PSDs so I can have a look?
Re: compressing your icons?
Date: 2014-06-07 12:28 pm (UTC)Thanks for checking it out!
Re: compressing your icons?
Date: 2014-06-07 01:36 pm (UTC)All your layers are marked with "smart object thumbnail" though, which isn't something I've seen before. How do you resize or add your images in photoshop? Since smart objects retain so much of the image information, that could be what's inflating your file size.
Re: compressing your icons?
Date: 2014-06-09 01:57 am (UTC)Re: compressing your icons?
Date: 2014-06-09 04:36 am (UTC)Are you sure you're not choosing "import as smart object" or some such along the way? When you first open an image in photoshop, is it labeled as a smart object? You really shouldn't have to do a whole song and dance during the saving process to get it below 40kb.
Re: compressing your icons?
Date: 2014-06-09 05:02 am (UTC)I'm a little confused about the smart object thing -- if I right click on one of my layers, one of the option is "convert to smart object", which I wouldn't have thought would be an option if it were already a smart object. But you said that the layers say smart object thumbnail. Where are you seeing that? Does it even say it on the gradient layers and stuff? Sorry, I don't actually know what a smart object is! I'm definitely not choosing any import options or anything like that.
Re: compressing your icons?
Date: 2014-06-09 05:21 am (UTC)(for me it's CAP cmd+a , cmd+c, NEW CANVAS cmd+v)
Re: compressing your icons?
Date: 2014-06-09 05:32 am (UTC)Re: compressing your icons?
Date: 2014-06-07 09:08 pm (UTC)The only solution I've found so far is to re-open the .png file in Preview and save as/replace the original .png file - that compresses the size, but doesn't lower the visual quality (as far as I can tell, at least).
I'm still looking for an easier solution (/surely/ there is a better way) but that's working for now.
Re: compressing your icons?
Date: 2014-06-09 01:59 am (UTC)geckoholic's question thread
Date: 2014-06-07 02:49 pm (UTC)I'm Katrin and I post at
Re: geckoholic's question thread
Date: 2014-06-07 02:59 pm (UTC)Re: geckoholic's question thread
Date: 2014-06-07 03:06 pm (UTC)Re: geckoholic's question thread
Date: 2014-06-07 05:18 pm (UTC)hsapiens's question thread
Date: 2014-06-08 04:01 am (UTC)Hi, I'm Mish and I post at
Re: hsapiens's question thread
Date: 2014-06-09 06:48 am (UTC)I think what I love most about your work is the ability you have to make an icon smooth and sharp at the same time - it's like the perfect combination! Especially on icons like the Lydia one here. HOW do you get that effect? Any specific tips? THANKS :D
Re: hsapiens's question thread
Date: 2014-06-09 03:45 pm (UTC)This was driven home to me when I recently picked up some caps from one of my first loves, Stargate SG-1, to see what I could do with them now that I was a "better" icon maker. There is no Blu-Ray, no HD, of the early seasons but the show was shot in what I think of as modern times (1997). The caps are smaller, fuzzier, and they tend to go sideways before I get to a third level of futzing. They're messes. It wasn't my skills that were the problem back in the day; it was the caps.
That said, I'll tell you what my 5% contribution is. I crop first, paste into a new document, fix the lighting and do very basic color correction, stamp visible, and then I smooth using the smudge tool. I set it to 11% opacity and use a smallish brush size (usually 5px if the image is 100px x 100px but it depends on the size of person within that frame, of course). I smooth in circular motions and I follow the areas' light/color: I don't cross shadow lines or try to fix moles, etc. I don't remove wrinkles from a face; I MIGHT smooth along the length of a wrinkle if it has become pixelated but I don't try to "fix" people's features. I'm just blending away the noise introduced by cropping/processing.
After I have removed the PS artifacts, I copy that layer and set it, most often, to soft light. Any further work I do on the image (most often via light textures, gradients, and b/w textures) is sandwiched between those two layers. If I like what the textures did but the effect is overwhelming the image, I'll try setting that top most layer to overlay. Sometimes that makes a mess worse. In the case of the Lydia icon, it was exactly what the icon needed.
Sharpening is a matter of taste and I've noticed that an icon that looks perfectly sharpened on my older, expensive monitor at home looks too sharp on my newer, cheaper monitor at work. I've chosen to use my home monitor as my guide since that's where I make icons but the disparity is shocking.
I've recently "discovered" Topaz Clean, which is a third party filter that you have to buy. I spent $30?/$35? for it because I Googled and found a coupon for "half off" the cost; they're almost always out there. I had a hard time deciding to buy it; I chose Photoshop because it's a huge upfront investment but no ongoing expenses -- fairly cheap for a hobby that entertains me for years and years.
Anyhow, I love this new toy (quite visible on my latest three batches of icons, I fear) but I achieved much the same result previously using unsharp mask. The results weren't as interesting, and others use the more mercurial Artistic -> Paint Daubs filter, but they're very very very similar. If you want to try it, Topaz gives away 30 day free trials of all their wares so you could try it for free and decide if it was worth it to you.
I tend to use the filter on the soft light copy of the image though sometimes I use it on the "Normal" smudged copy and mask away the parts that are excessive, which are usually the facial features. (I always convert a layer to a Smart Layer before applying any filters so that I can adjust them as the icon develops. This step gives me a handy-dandy filter mask.)
For a recent competition, we were tasked to have glowy skin but perfect detail. For that, I used my same M.O. but I added a second copy of the smoothed "base" under all of the light textures, gradients, and whatnot. I gaussian blurred it and set it to screen at about a 20% opacity. I prefer not to blur out details but to show you the diff, here's "my" style first and the contest style second:
Not a huge difference, I grant you, but that's the 5% I'm talking about being able to "bring out" in the final icon.
ETA: Did I answer your question? I think it got lost in there, in my rambling. If I didn't, please let me know and I'll take another stab at it. :)
Re: hsapiens's question thread
Date: 2014-06-22 02:10 am (UTC)I'M STILL SUCH A FAN OF YOURS! Don't minimize your talent! You can't convince me of it! ;-)
I think all of what you say here makes A LOT of sense. I especially love your approach to using the smoothing button or whatever you call it (I'm so technical it's awesome). I really need to try that more in my icons and graphics - it works so so so well on yours! Seriously, AMAZING. I just remember this one I have of yours that's Chris Argent and it's seriously PHENOMENAL. I'm guessing you used this tactic for making it among other genius things.
Paint daubs is another new approach that I've been trying lately. I'm sure that you guys have it down WAY better than I do. The more I try the closer I'll be to getting there though, right? I hope! :)
I also love the idea of painting onto icons. I just suck at it -sadface- oh well. Maybe I'll get better at that someday too!
THANKS SO MUCH for your response! I really loved it! I hope to see many many many more of your icons in the very near future! I'll be saving tons! :D <3